The VIC-20 was the first home computer produced by Commodore. The history of the VIC-20 begins in 1977, when MOS Technologies, already part of Commodore, developed the 6560 graphics chip (the PAL-6561 version was sold in Europe) called VIC (short for video interface chip). Soon the design process began at Commodore, or rather the search for a design for their first home computer, which was to be presented at CES in 1980.
The Atari 2600, originally called VCS, was my first game console. Officially produced for almost fifteen years (much longer, considering eastern fakes), the machine was one of the first consoles to use a cartridge as a game carrier. Perhaps, as the first one, it used the 6502 processor (or rather, its trimmed version - 6507). It only had 128 bytes (yes, bytes) of RAM. The graphics chip allowed to generate graphics with a resolution of 40 x 192 px, although an efficient programmer was able to squeeze 160 x 192 px.
Assembly language, this term alone raises mixed feelings. We admire programmers who write in low-level languages, and sometimes we see a bit of superhuman in them. Often, beginner (and even advanced) programmers are concerned about assembly languages. This also applies to me. I was never interested in programming 8-bit computers because I thought that BASIC was quite limited, and the 6502 assembly was a field completely beyond my intellectual abilities.
The Commodore 64 is the most popular personal computer of all time to this day. In the 1980s, however, the world was divided by the Iron Curtain, and things were fundamentally different on the socialist side of Europe. The Commodore 64 was not available in the countries of the Eastern Bloc. Here market was dominated by the Soviet clones Sinclair machines and… Atari 65XE. In 1984, after leaving Commodore, Jack Tramel bought Atari.
Have you ever thought about minimizing your game collection, so you would have only titles which you absolutely love? It may be an interesting idea if you think about it. Here is my „Top 5” but order does not matter, since every game is different and unique. DR. MARIO A highly addictive game (like drugs). This, published in 1990, tetris-like title will keep you hooked for hours and hours. Gameplay requires a little bit of creative thinking, but first and foremost – I find it very relaxing.