As a musician, I have always envied demoscene artists the possibility of working with modern software. The graphic artist will prepare the image in Photoshop, than all he needs to do is to use the converter and copy the file to his retro-computer. That’s all - art for demoarty is ready. A musician’s life is not that easy. Musician has to work with trackers, whether he wants it or not.
Have you ever thought about writing your own demo or game but you don't know where to start? In this post, I've gathered resources - from the basics to advanced programming.
Assembly language, this term alone raises mixed feelings. We admire programmers who write in low-level languages, and sometimes we see a bit of superhuman in them. Often, beginner (and even advanced) programmers are concerned about assembly languages. This also applies to me. I was never interested in programming 8-bit computers because I thought that BASIC was quite limited, and the 6502 assembly was a field completely beyond my intellectual abilities.
Numen by Taquart! That’s a perfect topic for the first article. Numen (Latin word for goddes) debuted in 2002 at Polish demoparty „Lato ludzików”, it took first place in demo compo. Earliest and most technologically advanced part of this demo was made already in 1997 (authors called it „Turbo vectys” and it presents 3D blocks in last part).
But what it actually is? Imagine if Atari could run Doom – surrealistic, psychedelic version of Doom.